Vyper

B-tier

Gunner · Slippery · Rat-a-Tat

Overview

Identity

Vyper is a gunfighter who stays hard to pin down. Long slides help her keep moving, and her venom hits harder as an enemy's health falls.

Abilities

1. Screwjab Dagger

10 second cooldown

Throw a dagger, dealing spirit damage and applying slow. Every subsequent dagger against the same target stacks in spirit damage and slow.

First upgrade
1 Charges
Second upgrade
On Hit: -8% Bullet Resist and -6% Bullet Resist per Stack
Third upgrade · 5 points
+2 Max Stacks -2 seconds Charge Delay On Hit: Refund 55% Charge Cooldown

How to use. Keep Screwjab Dagger pressure on one target so the slow and shred can set up Lethal Venom and Petrifying Bola.

2. Lethal Venom

28 second cooldown

Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health. Lethal Venom will ignore Petrify's damage block.

First upgrade
+31.5 Venom Max Damage
Second upgrade
-40% Healing Reduction and -12 seconds Cooldown
Third upgrade · 5 points
Bullets also build up Lethal Venom

How to use. Use Lethal Venom on a target that is already missing health. At the third upgrade, bullets can build it, which strengthens the same focused-target pattern later in the game.

3. Slither

0 second cooldown

You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.

First upgrade
20 Slide Scale
Second upgrade
2 Stamina
Third upgrade · 5 points
On Slide: Gain 180 barrier for 5 seconds

How to use. Slither is passive and rewards constant use of slides. At the third upgrade, the slide barrier creates a safer commitment window, but it does not remove the need for an exit.

4. Petrifying Bola

105 second cooldown

Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area. Direct hits deal Additional Damage and Petrify instead. Petrified units block all damage, but cannot take actions.

First upgrade
+49.5 Petrify Damage
Second upgrade
-20 Cooldown
Third upgrade · 5 points
+1.0 seconds Petrify Duration. Petrifies all enemies in the area.

How to use. Aim Petrifying Bola directly at the target for the petrify. Only use the ground-target option when the third upgrade allows it. Treat the hit as the opening for your dagger and venom follow-up.

Recent changes

August 12: Petrifying Bola radius went from 8 meters to 12 meters, and the petrify went from 2 seconds to 2.2 seconds. A direct-hit bola is a real all-in.

  • 16 September
  • Slither T3 barrier duration 5s → 4s
  • Petrifying Bola cooldown 105s → 115s