EARLY
- Mystic Burst800
- Extra Health800
- Extra Spirit800
- Extra Stamina800
- Mystic Expansion800Imbue: Splatter
- Compress Cooldown1,600Imbue: Puddle Punch
- Duration Extender1,600Imbue: Goo Ball
- Bullet Lifesteal1,600
- Spirit Lifesteal1,600
MID
- Tankbuster3,200Mystic Burst → Tankbuster
- Improved Spirit1,600Extra Spirit → Improved Spirit
- Stamina Mastery3,200Extra Stamina → Stamina Mastery
- Greater Expansion3,200Mystic Expansion → Greater Expansion
- Superior Cooldown3,200Compress Cooldown → Superior Cooldown
- Superior Duration3,200Duration Extender → Superior Duration
- Mystic Vulnerability1,600
- Escalating Exposure6,400Mystic Vulnerability → Escalating Exposure
- Leech6,400Bullet Lifesteal + Spirit Lifesteal → Leech
LATE
- Boundless Spirit6,400Improved Spirit → Boundless Spirit
- Transcendent Cooldown6,400Superior Cooldown → Transcendent Cooldown
- Colossus6,400Extra Health → Colossus
- Mystic Reverb6,400Imbue: Splatter
- Spirit Burn6,400
- Warp Stone3,200
Situational
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Buy this when enemy gunfire kills you between uses of your protective abilities. Activate Metal Skin before that burst lands to become briefly immune to bullets, giving you time to keep attacking or retreat. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from spirit damage.
Buy this when a heavy burst you can see coming keeps killing you. Activate Ethereal Shift before the damage lands to become briefly untargetable and invincible. You cannot attack, cast, or use items during it, and activating it cancels an ability you are already using.
Buy this when your protective abilities are unavailable and a slow, silence, or lingering damage effect is still keeping you in danger. Dispel Magic removes non-ultimate negative effects from you. If it removes an effect, it also heals you and briefly increases your movement speed. You cannot activate it while stunned or asleep.
Buy this when an airborne enemy is difficult to stop with your usual attacks or abilities. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this when enemy healing keeps undoing the damage you deal. Healbane applies healing reduction when you deal Spirit damage, making it harder for enemies to recover while you and your team keep pressure on them.
Buy this when spirit damage kills you between uses of your protective abilities. Spirit Resilience reduces spirit damage automatically at any health level and gives you extra spirit resistance while you are below half health.
Buy this when you cannot get close enough to the enemy you need to attack. Phantom Strike teleports you to that enemy, pulls them to the ground, and briefly slows them and stops them from shooting. You need an enemy target to use it; you cannot simply choose an empty safe spot to teleport to.





































