
The Doorman
C-tierDisorienting · Map Control · Mind Games
Matchups
Choose an opponent to open that matchup. Percentages show The Doorman's recorded match win rate against each hero, not the chance of winning the lane.
46.9%Abrams
48.5%Apollo

Baba
50.2%Bebop
48.1%Billy
46%Calico
48.1%Celeste
45.5%Drifter
45%Dynamo
42%Graves
50.7%Grey Talon
46.5%Haze
49.8%Holliday
49.2%Infernus
43.8%Ivy
42.8%Kelvin
47.1%Lady Geist
45.4%Lash
43.7%McGinnis
53.6%Mina
51.7%Mirage
45.6%Mo & Krill
45.1%Paige
50.3%Paradox
49.9%Pocket

Rat King
49.3%Rem
42.5%Seven
49.4%Shiv
52.5%Silver
51.6%Sinclair

Solomon
41.3%Victor
52.1%Venator
46.9%Vindicta
50.4%Viscous
48.7%Vyper
47.2%Warden
46.5%Wraith
48.4%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.51.3% - 02
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.53% - 03
KelvinPower pairAlso an opponentKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.53.3% - 04
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.54% - 05
IvyPower pairKudzu Connection shares Ivy’s bonuses and healing with you. Follow her landing stun when safe, but remember that Stone Form protects Ivy herself rather than making you immune.52.6%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
VictorHard counterVictor can follow through a Doorway if its exit remains accessible. Choose an exit that gives your team cover and do not treat the portal alone as a guaranteed escape.41.3% - 02
GravesHard counterGraves’s summons keep attacking after The Doorman displaces a hero. Clear those threatening the route and use Luggage Cart when it can move an enemy away from the setup.42% - 03
SevenSoft counterAlso a strong mateGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.42.5% - 04
KelvinSoft counterAlso a strong mateBreak line of sight with Arctic Beam before its slow and fire-rate reduction build. Ice Path is a route his team can use, not a wall. If Frozen Shelter separates you from your target, prepare for the dome to end instead of firing into it.42.8% - 05
McGinnisSoft counterAlso a strong mateClear turrets covering the route you need. If Spectral Wall blocks that route, break it with melee when safe or go around. Avoid trading shots while several turrets can hit you.43.7%
