The Doorman vs Viscous

50.4% win rate as The Doorman · 12,811 matches

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Full matchup plan

Early game · first 8 minutes

Leave Splatter’s puddles and dodge or parry Puddle Punch. Wait for The Cube to end before attacking its occupant. Once the enemy is outside The Cube, aim Call Bell where the enemy must stand to contest the wave, and keep clear of your own Doorway exit if it would give them a direct route to you.

Mid game · Walkers

Goo Ball can bounce off walls and double jump, so leave room to dodge its next contact. A stun gives you time to move away; it does not end Goo Ball. Aim Luggage Cart to move Viscous toward a position your team can attack, keeping wounded allies clear of his arrival.

Late game · Patron

Spread out so Goo Ball cannot repeatedly hit several allies in a narrow area. Wait for The Cube to end before trying to finish its occupant. The Cube’s final upgrade removes non-ultimate debuffs. Aim Luggage Cart to move Viscous toward a position your team can attack, keeping wounded allies clear of his arrival.