
Drifter
S-tierStalker · Bloodthirsty · Cruel
Matchups
Choose an opponent to open that matchup. Percentages show Drifter's recorded match win rate against each hero, not the chance of winning the lane.
50.3%Abrams
52.1%Apollo

Baba
54.1%Bebop
51.3%Billy
50.3%Calico
51.9%Celeste
54.5%The Doorman
48.2%Dynamo
46.8%Graves
55%Grey Talon
49.7%Haze
52.9%Holliday
52.3%Infernus
47.3%Ivy
46.5%Kelvin
51.3%Lady Geist
48.4%Lash
47.3%McGinnis
56.7%Mina
55%Mirage
48.7%Mo & Krill
47.7%Paige
55.4%Paradox
55.6%Pocket

Rat King
54.4%Rem
46.3%Seven
53.2%Shiv
55.7%Silver
58.4%Sinclair

Solomon
46.3%Victor
56.1%Venator
50.3%Vindicta
53.5%Viscous
51.7%Vyper
49.9%Warden
51.2%Wraith
51.8%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.53.4% - 02
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.56.8% - 03
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.57.7% - 04
KelvinPower pairAlso an opponentKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.55% - 05
PaigePower pairPlot Armor can protect you before you take damage, while Captivating Read restricts enemies who stay in its marked area. Attack while supported, but leave when the barrier breaks and the return damage becomes unsafe.55.6%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
SevenSoft counterAlso a strong mateGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.46.3% - 02
VictorHard counterFight from outside Aura of Suffering when possible. Use cover if Victor releases a charged Pain Battery. When Shocking Reanimation triggers, leave the return blast’s area and keep damage ready for after he reanimates.46.3% - 03
KelvinHard counterAlso a strong mateKelvin can slow Drifter after he appears and protect an ally with Frozen Shelter. Choose a target your team can still reach rather than relying on one isolated attack.46.5% - 04
McGinnisSoft counterAlso a strong mateClear turrets covering the route you need. If Spectral Wall blocks that route, break it with melee when safe or go around. Avoid trading shots while several turrets can hit you.47.3% - 05
GravesSoft counterClear the Jar of Dead summons or last-hit from the side. Do not walk through Grasping Hands to take one soul.46.8%
