
1. Bashdown
35 second cooldownSlam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.
- First upgrade
- -10 seconds Cooldown
- Second upgrade
- +1 Charge and +2m Radius
- Third upgrade · 5 points
- -3.0 seconds Charge Time Now deals 50% Heavy Melee Damage
How to use. Use Bashdown where the enemy is about to step or immediately after Rising Ram. The shockwave is the important part, so do not spend it on an empty wave when no trade is happening.




