EARLY
- Close Quarters800
- Melee Lifesteal800
- Extra Health800
- Stalker1,600
- Spirit Strike800
- Berserker3,200
- Extra Stamina800
MID
- Point Blank3,200Close Quarters → Point Blank
- Spirit Snatch3,200Spirit Strike → Spirit Snatch
- Lifestrike3,200Melee Lifesteal → Lifestrike
- Fortitude3,200Extra Health → Fortitude
- Stamina Mastery3,200Extra Stamina → Stamina Mastery
- Hunter's Aura3,200
- Spirit Resilience3,200
LATE
- Colossus6,400
- Phantom Strike6,400
- Frenzy6,400
Situational
Buy this when enemy healing keeps undoing the damage you deal. Healbane applies healing reduction when you deal Spirit damage, making it harder for enemies to recover while you and your team keep pressure on them.
Buy this when removable slows, damage-over-time effects, silences, or other debuffs keep disrupting your fights. Dispel Magic clears non-ultimate negative effects from you so you can resume chasing and attacking. Removing an effect also heals you and grants movement speed. You cannot activate it while stunned or asleep.
Buy this when concentrated enemy gunfire kills you during a short, dangerous window. Activate Metal Skin before that burst lands to temporarily prevent bullet damage and give yourself time to keep fighting at melee range. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from spirit damage.
Buy this when one predictable enemy ability keeps deciding your fights, such as a big stun or damaging spell you can see coming. While Counterspell is available, time your parry just before the ability hits to block its damage and effects. A successful spell parry also heals you and briefly grants movement speed and spirit power; buying the item alone does not block the spell.
Buy this when an airborne enemy is hard for you to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.




























