
Calico
A-tierTricksy · Slippery · Burst Damage
Matchups
Choose an opponent to open that matchup. Percentages show Calico's recorded match win rate against each hero, not the chance of winning the lane.
49.6%Abrams
51.1%Apollo

Baba
54%Bebop
50%Billy
51.3%Celeste
54%The Doorman
49.7%Drifter
48.7%Dynamo
45.4%Graves
53.7%Grey Talon
50.4%Haze
51.8%Holliday
53%Infernus
46.9%Ivy
46.5%Kelvin
51.7%Lady Geist
48.5%Lash
47.7%McGinnis
55.4%Mina
55.7%Mirage
49.2%Mo & Krill
47.8%Paige
55.1%Paradox
54%Pocket

Rat King
53.1%Rem
46.8%Seven
53.1%Shiv
54.9%Silver
56.2%Sinclair

Solomon
45.1%Victor
54.9%Venator
49.2%Vindicta
54.1%Viscous
52.6%Vyper
50.6%Warden
50.4%Wraith
51.6%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.52.1% - 02
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.55.6% - 03
SevenPower pairSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.56.5% - 04
KelvinPower pairAlso an opponentKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.55.8% - 05
PaigePower pairPlot Armor can protect you before you take damage, while Captivating Read restricts enemies who stay in its marked area. Attack while supported, but leave when the barrier breaks and the return damage becomes unsafe.53.5%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
VictorHard counterVictor can keep dealing aura damage if Calico remains close after Leaping Slash. Deal your damage and leave before a short attack becomes a prolonged fight.45.1% - 02
GravesHard counterGraves can cover Calico’s landing with summons and Grasping Hands. Pick a landing on Graves that leaves a safe route out rather than jumping through the whole setup.45.4% - 03
KelvinSoft counterAlso a strong mateBreak line of sight with Arctic Beam before its slow and fire-rate reduction build. Ice Path is a route his team can use, not a wall. If Frozen Shelter separates you from your target, prepare for the dome to end instead of firing into it.46.5% - 04
McGinnisSoft counterAlso a strong mateClear turrets covering the route you need. If Spectral Wall blocks that route, break it with melee when safe or go around. Avoid trading shots while several turrets can hit you.47.7% - 05
LashSoft counterWatch above you and dash away as Lash dives with Ground Strike. Grapple moves him toward a target; it does not pull you toward him. Spread out when he rises to use Death Slam.48.5%
