EARLY
- Mystic Burst800
- Mystic Regeneration800
- Mystic Expansion800Imbue: Flawless Advance
- Extra Spirit800
- Extra Stamina800
- Spirit Strike800
- Grit800
- Reactive Barrier1,600Grit → Reactive Barrier
- Improved Spirit1,600Extra Spirit → Improved Spirit
MID
- Radiant Regeneration3,200Mystic Regeneration → Radiant Regeneration
- Torment Pulse3,200
- Mystic Vulnerability1,600
- Tankbuster3,200Mystic Burst → Tankbuster
- Compress Cooldown1,600Imbue: Disengaging Sigil
- Superior Cooldown3,200Compress Cooldown → Superior Cooldown
- Spirit Snatch3,200Spirit Strike → Spirit Snatch
- Stamina Mastery3,200Extra Stamina → Stamina Mastery
LATE
- Greater Expansion3,200Mystic Expansion → Greater Expansion
- Boundless Spirit6,400Improved Spirit → Boundless Spirit
- Mystic Reverb6,400Imbue: Flawless Advance
- Spirit Burn6,400
- Indomitable6,400Reactive Barrier → Indomitable
- Escalating Exposure6,400Mystic Vulnerability → Escalating Exposure
- Transcendent Cooldown6,400Superior Cooldown → Transcendent Cooldown
Situational
Buy this when enemies keep killing you with a heavy hit you can see coming. Activate Ethereal Shift before that damage lands to become briefly untargetable and invincible. You cannot attack, cast, or use items during it, and activating it cancels any ability you are already using. Use the brief protection to survive the hit, then be ready to act when it ends.
Buy this when one predictable enemy ability keeps stopping you or deciding the fight, especially a spell or stun you can see coming. While Counterspell is available, time your parry just before the ability hits to block its damage and effects. A successful spell parry also heals you and briefly grants movement speed and spirit power; buying the item alone does not block the spell.
Buy this when repeated heavy spirit hits wear you down and you need your abilities available more often. Witchmail provides spirit resistance, and qualifying heavy hits reduce the time left on a random ability cooldown. Small damage ticks may not trigger that reduction, and you cannot choose which ability benefits.
Buy this when an airborne enemy is hard for you to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this when enemies keep healing back the damage you deal. Your Spirit damage applies Healbane’s healing reduction, making it harder for enemies to recover while you fight them.
Buy this when enemy gunfire kills you before you can respond at close range. Activate Metal Skin before that burst lands to become briefly immune to bullets, giving you time to keep attacking or retreat. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from spirit damage.
Buy this when slows, silences, or lingering damage stop you from using your abilities again. Dispel Magic removes non-ultimate negative effects from you. If it removes an effect, it also heals you and briefly increases your movement speed. You cannot activate it while stunned or asleep.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.





































