Early game · first 8 minutes
Splatter slows the ground you last-hit on. Walk around the puddles, then use Flawless Advance after The Cube is spent. Puddle Punch knocks you up — do not stand where it will land just to take a soul.
52.6% win rate as Apollo · 14,906 matches
Splatter slows the ground you last-hit on. Walk around the puddles, then use Flawless Advance after The Cube is spent. Puddle Punch knocks you up — do not stand where it will land just to take a soul.
Goo Ball can bounce off walls and double jump, so leave room to dodge its next contact. A stun gives you time to move away; it does not end Goo Ball. Reach Viscous with Flawless Advance, keeping Disengaging Sigil for the way back to your team.
Spread out so Goo Ball cannot repeatedly hit several allies in a narrow area. Wait for The Cube to end before trying to finish its occupant. The Cube’s final upgrade removes non-ultimate debuffs. Reach Viscous with Flawless Advance, keeping Disengaging Sigil for the way back to your team.