
Vindicta
A-tierSniper · Soaring · One Shot Kill
Matchups
Choose an opponent to open that matchup. Percentages show Vindicta's recorded match win rate against each hero, not the chance of winning the lane.
50.7%Abrams
49.5%Apollo

Baba
54%Bebop
50.1%Billy
50.8%Calico
51.4%Celeste
53.1%The Doorman
49.7%Drifter
51.1%Dynamo
45.2%Graves
53.3%Grey Talon
48.9%Haze
52.8%Holliday
51.9%Infernus
47.5%Ivy
47.2%Kelvin
51%Lady Geist
49.1%Lash
45.5%McGinnis
55.8%Mina
54.2%Mirage
52%Mo & Krill
47.5%Paige
53.1%Paradox
56.5%Pocket

Rat King
52.4%Rem
47.6%Seven
54%Shiv
55.4%Silver
56.4%Sinclair

Solomon
46.4%Victor
54.8%Venator
53.7%Viscous
53.4%Vyper
50.9%Warden
50.1%Wraith
50.4%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.54.2% - 02
DynamoKinetic Pulse knocks them up, and Singularity holds them still so you can finish the person who cannot move.53.6% - 03
KelvinPower pairAlso an opponentKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.54.5% - 04
SevenPower pairSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.56.1% - 05
PaigePower pairPlot Armor can protect you before you take damage, while Captivating Read restricts enemies who stay in its marked area. Attack while supported, but leave when the barrier breaks and the return damage becomes unsafe.53.8%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
GravesHard counterGraves’s summons threaten Vindicta’s landing and nearby firing positions. Check the ground before Flight ends and avoid landing inside Grasping Hands.45.2% - 02
McGinnisHard counterAlso a strong mateSpectral Wall can obstruct Vindicta’s shots, and turrets threaten her when she lands. Choose a firing position with a safe landing rather than hovering above the full setup.45.5% - 03
VictorHard counterVictor can pursue Vindicta when Flight ends. Keep a covered landing and Stake available to restrict his movement; she is not automatically helpless at close range.46.4% - 04
LashSoft counterWatch above you and dash away as Lash dives with Ground Strike. Grapple moves him toward a target; it does not pull you toward him. Spread out when he rises to use Death Slam.49.1% - 05
KelvinSoft counterAlso a strong mateBreak line of sight with Arctic Beam before its slow and fire-rate reduction build. Ice Path is a route his team can use, not a wall. If Frozen Shelter separates you from your target, prepare for the dome to end instead of firing into it.47.2%
