
1. Stake
40 second cooldownThrow a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
- First upgrade
- 45 Damage
- Second upgrade
- -22.0 Cooldown
- Third upgrade · 5 points
- +0.75 seconds Tether Duration and +2m Capture Radius
How to use. Use Stake on a player who is trying to dash to cover or on the diver who has already reached you. The goal is to hold them where your follow-up can land.




