Vindicta

A-tier

Sniper · Soaring · One Shot Kill

Overview

Identity

Vindicta hunts from above, with a rifle built to finish wounded targets. Her tether keeps enemies from straying far while she lines up the shot.

Abilities

1. Stake

40 second cooldown

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

First upgrade
45 Damage
Second upgrade
-22.0 Cooldown
Third upgrade · 5 points
+0.75 seconds Tether Duration and +2m Capture Radius

How to use. Use Stake on a player who is trying to dash to cover or on the diver who has already reached you. The goal is to hold them where your follow-up can land.

2. Flight

42 second cooldown

Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.

First upgrade
+50% base Ammo while flying
Second upgrade
10 Duration
Third upgrade · 5 points
Hero Kills Refresh Duration. +10.0 Spirit Damage with increased Spirit scaling

How to use. Create the angle first, then use Flight to hold it safely. Do not fly into the middle of the enemy team while they still have reliable anti-air control available.

3. Crow Familiar

32 second cooldown

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

First upgrade
Applies -35% Healing Reduction
Second upgrade
+0.5% Bleed Damage -16.0 seconds Cooldown
Third upgrade · 5 points
+2 seconds Duration -8% Bullet Resist -8% Spirit Resist

How to use. Use Crow Familiar on a healthy target before the committed fight so the information, bleed, and shred can matter during the follow-up.

4. Assassinate

55 second cooldown

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.

First upgrade
-15.0 Cooldown
Second upgrade
+80.0 Low Health Enemy Damage Bonus
Third upgrade · 5 points
4 Weapon Damage Bonus Per Kill

How to use. Use Assassinate when a target is already below the finishing threshold. Pre-aim the shot and save it for a real kill instead of spending it on a healthy frontliner.

Recent changes

August 12: Stake's first-upgrade damage went from plus 65 to plus 45. Do not dump early ability points into Stake. Crow plus rifle farm is safer.

  • 12 August
  • Stake first upgrade damage +65 → +45