EARLY
- High-Velocity Rounds800
- Hollow Point3,200
- Extra Spirit800
- Extra Stamina800
- Quicksilver Reload1,600Imbue: Crow Familiar
- Compress Cooldown1,600Imbue: Crow Familiar
- Bullet Lifesteal1,600
MID
- Long Range1,600
- Sharpshooter3,200Long Range + High-Velocity Rounds → Sharpshooter
- Improved Spirit1,600Extra Spirit → Improved Spirit
- Stamina Mastery3,200Extra Stamina → Stamina Mastery
- Mercurial Magnum6,400Quicksilver Reload → Mercurial MagnumImbue: Crow Familiar
- Superior Cooldown3,200Compress Cooldown → Superior CooldownImbue: Crow Familiar
- Burst Fire3,200
- Spirit Lifesteal1,600
- Leech6,400Bullet Lifesteal + Spirit Lifesteal → Leech
LATE
- Boundless Spirit6,400Improved Spirit → Boundless Spirit
- Ricochet6,400
- Weakening Headshot1,600
- Crippling Headshot6,400Weakening Headshot → Crippling Headshot
- Vampiric Burst6,400
- Glass Cannon6,400Sell Hollow Point → Glass Cannon
- Silencer6,400
Situational
Buy this when one predictable enemy ability keeps stopping you or deciding the fight, especially a spell or stun you can see coming. While Counterspell is available, time your parry just before the ability hits to block its damage and effects. A successful spell parry also heals you and briefly grants movement speed and spirit power; buying the item alone does not block the spell.
Buy this when a predictable burst of damage kills you in the air. Activate Ethereal Shift before that damage lands to become briefly untargetable and invincible. You cannot attack, cast, or use items during it, and activating it cancels any ability you are already using. Use the brief protection to survive the hit, then be ready to act when it ends.
Buy this when a slow or lingering damage effect keeps you trapped after landing. Dispel Magic removes non-ultimate negative effects from you. If it removes an effect, it also heals you and briefly increases your movement speed. You cannot activate it while stunned or asleep.
Buy this when a gun-focused enemy reaches you during flight. Activate Metal Skin before that burst lands to become briefly immune to bullets, giving you time to keep attacking or retreat. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from spirit damage.
Buy this when an airborne enemy is hard for you to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this when enemies keep healing through your gunfire. Repeated hits apply a bleed that reduces their healing, helping you and your team finish them off.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Buy this when spirit damage kills you before you can get away. Spirit Resilience reduces spirit damage automatically at any health level and gives you extra spirit resistance while you are below half health.




































