
Victor
S-tierYou Can’t Kill Me
Matchups
Choose an opponent to open that matchup. Percentages show Victor's recorded match win rate against each hero, not the chance of winning the lane.
55%Abrams
55.8%Apollo

Baba
58.1%Bebop
55.3%Billy
54.9%Calico
56.8%Celeste
58.7%The Doorman
53.7%Drifter
54.9%Dynamo
51%Graves
58.6%Grey Talon
53.7%Haze
58.2%Holliday
55.9%Infernus
51.2%Ivy
50.3%Kelvin
55.6%Lady Geist
53.4%Lash
52.3%McGinnis
61.7%Mina
59.5%Mirage
53%Mo & Krill
52.9%Paige
60.4%Paradox
59.6%Pocket

Rat King
60%Rem
50.8%Seven
55.9%Shiv
59.6%Silver
59.8%Sinclair

Solomon
59.6%Venator
53.6%Vindicta
59%Viscous
56.1%Vyper
54.2%Warden
54.8%Wraith
55.7%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.60.9% - 02
GravesPower pairGraves’s summons add pressure while Grasping Hands restricts enemy movement. Help clear the wave and attack from beside the setup, without standing in the same area as every summon.61.4% - 03
BillyKit pairRising Ram brings an enemy into Billy’s close-range fight, where Victor can add Aura of Suffering. Victor should approach after Billy catches the target rather than leaving both players exposed before the hit.57.6% - 04
AbramsKit pairAbrams can keep an enemy near Victor with Shoulder Charge. Coordinate the attack so both can deal damage, while leaving one player able to secure the wave if the other has to retreat.56.5% - 05
HazeKit pairVictor can pressure enemies at close range while Haze shoots from cover. Haze should focus an exposed target without standing beside Victor in the same area damage.58.4%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
KelvinHard counterArctic Beam makes it harder for Victor to stay close, and Frozen Shelter can separate him from a target. Use cover to approach rather than spending Jumpstart into the beam.50.3% - 02
McGinnisHard counterSpectral Wall can block Victor’s route while turrets damage him. Break the wall with melee when safe or go around before using his close-range damage.52.3% - 03
SevenSoft counterAlso a strong mateLightning Ball can damage Victor as he approaches. Go around its path when possible instead of accepting damage solely to charge Pain Battery.50.8% - 04
DynamoSoft counterKinetic Pulse and Singularity can keep Victor from acting at close range. Avoid grouping beside Dynamo, and keep teammates close enough to interrupt him if he catches you.54.9% - 05
BebopSoft counterBebop can hook Victor away from his teammates or into focused fire. Victor’s durability does not make every hook safe; keep allied support within reach.58.1%
