Early game · first 8 minutes
Avoid Barrage’s projectiles so Pocket cannot build damage amplification from repeated hero hits. Watch the route of Flying Cloak and keep clear of Enchanter’s Satchel’s exit explosion. Pocket can wait before teleporting to the cloak. Use Jumpstart’s regeneration and movement speed to recover near cover. It costs health before regeneration begins, so use it before you are critically low.
