
Kelvin
A-tierProtector · Explorer · Ice Cold
Matchups
Choose an opponent to open that matchup. Percentages show Kelvin's recorded match win rate against each hero, not the chance of winning the lane.
53%Abrams
53%Apollo

Baba
56.7%Bebop
53.5%Billy
53.5%Calico
54%Celeste
57.2%The Doorman
53.5%Drifter
52.8%Dynamo
48.7%Graves
58.8%Grey Talon
51.1%Haze
57.2%Holliday
52.9%Infernus
49.9%Ivy
54.6%Lady Geist
53.1%Lash
50.3%McGinnis
59.6%Mina
57.5%Mirage
52.4%Mo & Krill
50%Paige
57%Paradox
57.9%Pocket

Rat King
56.1%Rem
48.1%Seven
55.8%Shiv
57.4%Silver
59.5%Sinclair

Solomon
49.7%Victor
58%Venator
52.8%Vindicta
55.3%Viscous
55.2%Vyper
52.4%Warden
52.4%Wraith
56.4%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
IvyKit pairIvy can link Kelvin while he slows enemies with Arctic Beam. Both provide healing, but they should stand far enough apart that one disable cannot stop both players.60% - 02
DynamoKit pairBoth heroes provide healing, letting the pair recover between attacks. Kelvin’s slowing beam can help Dynamo reach a target, but place Frozen Shelter carefully so it does not block your team’s follow-up.58.5% - 03
GravesKit pairAlso an opponentKelvin can slow enemies with Arctic Beam while Graves’s summons attack them. Use the slow to hold contested ground, but keep clear routes for both heroes to retreat.60.7% - 04
PaigeKit pairPaige’s barrier can protect Kelvin while he holds Arctic Beam on an enemy. Kelvin’s slows make Captivating Read harder to escape, while both heroes can help teammates recover between fights.60.2% - 05
HazeKit pairAlso an opponentKelvin’s beam slows enemies and reduces their fire rate, giving Haze a better shooting exchange. Place Frozen Shelter carefully so it does not separate Haze from the target she is trying to finish.54.8%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
SevenSoft counterGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.48.1% - 02
GravesSoft counterAlso a strong mateClear the Jar of Dead summons or last-hit from the side. Do not walk through Grasping Hands to take one soul.48.7% - 03
VictorSoft counterFight from outside Aura of Suffering when possible. Use cover if Victor releases a charged Pain Battery. When Shocking Reanimation triggers, leave the return blast’s area and keep damage ready for after he reanimates.49.7% - 04
HazeSoft counterAlso a strong mateDodge Sleep Dagger before it puts you to sleep. Take cover when Haze keeps landing bullets to stop her adding Fixation stacks.51.1% - 05
McGinnisSoft counterClear turrets covering the route you need. If Spectral Wall blocks that route, break it with melee when safe or go around. Avoid trading shots while several turrets can hit you.50.3%
