Kelvin vs Viscous

55.3% win rate as Kelvin · 12,101 matches

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Full matchup plan

Early game · first 8 minutes

Leave Splatter’s puddles and dodge or parry Puddle Punch. Wait for The Cube to end before attacking its occupant. Once the enemy is outside The Cube, use Arctic Beam while your partner can follow its slow with damage, but break off if sustaining it exposes you to both opponents.

Mid game · Walkers

Goo Ball can bounce off walls and double jump, so leave room to dodge its next contact. A stun gives you time to move away; it does not end Goo Ball. Slow Viscous with Arctic Beam while your team attacks, keeping cover within reach.

Late game · Patron

Spread out so Goo Ball cannot repeatedly hit several allies in a narrow area. Wait for The Cube to end before trying to finish its occupant. The Cube’s final upgrade removes non-ultimate debuffs. Slow Viscous with Arctic Beam while your team attacks, keeping cover within reach.