EARLY
- Mystic Burst800
- Extra Spirit800
- Extra Health800
- Sprint Boots800
- Duration Extender1,600Imbue: Arctic Beam
- Mystic Expansion800Imbue: Frost Grenade
- Mystic Vulnerability1,600
MID
- Tankbuster3,200Mystic Burst → Tankbuster
- Improved Spirit1,600Extra Spirit → Improved Spirit
- Enduring Speed1,600Sprint Boots → Enduring Speed
- Fortitude3,200Extra Health → Fortitude
- Compress Cooldown1,600Imbue: Arctic Beam
- Superior Cooldown3,200Compress Cooldown → Superior CooldownImbue: Arctic Beam
- Superior Duration3,200Duration Extender → Superior DurationImbue: Arctic Beam
- Greater Expansion3,200Mystic Expansion → Greater ExpansionImbue: Frost Grenade
- Escalating Exposure6,400Mystic Vulnerability → Escalating Exposure
LATE
- Boundless Spirit6,400Improved Spirit → Boundless Spirit
- Juggernaut6,400Enduring Speed → Juggernaut
- Transcendent Cooldown6,400Superior Cooldown → Transcendent CooldownImbue: Arctic Beam
- Infuser6,400
- Mystic Reverb6,400Imbue: Frost Grenade
- Spirit Burn6,400
- Colossus6,400
Situational
Buy this when enemy healing keeps undoing the damage you deal. Healbane applies healing reduction when you deal Spirit damage, making it harder for enemies to recover while you and your team keep pressure on them.
Buy this when concentrated enemy gunfire keeps killing you during a short, dangerous window. Activate Metal Skin before the burst lands for a brief period of bullet immunity. Your movement is slower and your ground dashes are shorter while it is active, and it does not protect you from Spirit damage.
Buy this when Spirit damage is the main reason you are dying. Spirit Resilience gives you Spirit Resist and provides additional Spirit Resist while you are below half health, helping you survive sustained Spirit pressure when you are already in danger.
Buy this when a slow, silence, or lingering damage effect stops you from using your abilities. Dispel Magic removes non-ultimate negative effects from you. If it removes an effect, it also heals you and briefly increases your movement speed. You cannot activate it while stunned or asleep.
Buy this when an airborne enemy is hard for you to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this when one enemy repeatedly survives or escapes by using protective abilities and items. Use Cursed Relic on that enemy to interrupt them, prevent ability use, gunfire, and item use, and remove non-ultimate buffs. Your own damage is reduced while the curse lasts, so make sure your teammates can help take advantage of it.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.



































