
Infernus
A-tierArsonist · Explosive · Burn Rubber
Matchups
Choose an opponent to open that matchup. Percentages show Infernus's recorded match win rate against each hero, not the chance of winning the lane.
48.4%Abrams
50.2%Apollo

Baba
52.3%Bebop
48.1%Billy
47%Calico
49.7%Celeste
50.8%The Doorman
47.7%Drifter
47.5%Dynamo
44.3%Graves
52.1%Grey Talon
46.5%Haze
50.3%Holliday
45.7%Ivy
47.1%Kelvin
48.8%Lady Geist
46.3%Lash
47%McGinnis
53.9%Mina
52%Mirage
49.5%Mo & Krill
46.1%Paige
53%Paradox
52.7%Pocket

Rat King
52.7%Rem
45.5%Seven
51.9%Shiv
53.1%Silver
56.1%Sinclair

Solomon
44.1%Victor
53.3%Venator
48.1%Vindicta
51%Viscous
50.5%Vyper
50.4%Warden
48.2%Wraith
49.4%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKit pairDynamo’s control gives Infernus time to land the bullets that build Afterburn. Infernus can follow Singularity with Concussive Combustion if he starts its countdown early enough to reach the held enemies.51.6% - 02
SevenPower pairAlso an opponentSeven can send Lightning Ball through contested ground and use Static Charge to threaten a delayed stun. Focus the marked enemy when safe, while staying ready for them to move away from the ball.53.6% - 03
HazeSleep Dagger gives the pair time to prepare an attack. Coordinate your damage because the target wakes shortly after being damaged, then help Haze keep bullets on the same enemy.50.6% - 04
McGinnisPower pairAlso an opponentTurrets add damage around the area McGinnis defends, and Spectral Wall can restrict enemy routes. Fight where the setup supports you while keeping a route around the wall for your own retreat.53.4% - 05
KelvinPower pairKelvin’s beam slows enemies and reduces their fire rate, making a shared target easier to pressure. Stay where his healing can help without grouping so tightly that one disable catches both players.52.9%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
VictorHard counterVictor can sustain a close fight while Infernus builds Afterburn. Apply damage from outside Aura of Suffering when possible and leave before the aura’s damage builds too far.44.1% - 02
GravesHard counterGraves’s summons can distract Infernus from applying Afterburn to her. Clear the ones threatening your route, then shoot Graves from outside Grasping Hands.44.3% - 03
LashHard counterLash can reach Infernus from above and displace him with Death Slam. Keep space for Flame Dash after the control ends; Grapple itself does not pull Infernus or remove Afterburn.46.3% - 04
SevenSoft counterAlso a strong mateGo around Lightning Ball and separate from a teammate marked by Static Charge before its stun. Use solid cover against Storm Cloud, or interrupt Seven from safety while he is vulnerable to control.45.5% - 05
McGinnisSoft counterAlso a strong mateClear turrets covering the route you need. If Spectral Wall blocks that route, break it with melee when safe or go around. Avoid trading shots while several turrets can hit you.47%
