Infernus

A-tier

Arsonist · Explosive · Burn Rubber

Overview

Identity

Infernus wears enemies down with gunfire and lingering burns. He can race through a fight, laying down a trail of fire that makes it harder to hold ground.

Abilities

1. Napalm

25 second cooldown

Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.

First upgrade
1 Charges
Second upgrade
Napalm Effect: +15% Lifesteal
Third upgrade · 5 points
Napalm Effect: +17% Damage Taken and -33% Healing

How to use. Put Napalm on the ground the enemy has to cross or occupy to contest the wave. It also helps shove troopers toward their Guardian.

2. Flame Dash

38 second cooldown

Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.

First upgrade
-12.0 Cooldown
Second upgrade
+1.0 seconds Trail Duration and +20.0 DPS
Third upgrade · 5 points
Enable 2 Ability Charges with 14 seconds Recharge time

How to use. Use Flame Dash through the wave for last-hits or through the fight when it gives you a safe exit. Do not spend it just to look for a low-value angle that leaves you trapped.

3. Afterburn

0 second cooldown

Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.

First upgrade
16 D P S
Second upgrade
Burn Effect: -35% Spirit Damage
Third upgrade · 5 points
+3.0 seconds Max Burn Duration

How to use. Afterburn is passive. Keep refreshing it on the target you can continue pressuring instead of dropping the burn without a good reason.

4. Concussive Combustion

190 second cooldown

Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.

First upgrade
100 Damage
Second upgrade
-65.0 seconds Cooldown and +100.0% Explosion Lifesteal
Third upgrade · 5 points
+0.9 seconds Stun Duration and +10m Radius

How to use. Use Concussive Combustion when enemies are grouped or when you have already reached a backliner with Flame Dash. Follow with Napalm so the target cannot comfortably stay in place.