EARLY
- Swift Striker1,600
- Extra Spirit800
- Extra Health800
- Duration Extender1,600Imbue: Afterburn
- Bullet Lifesteal1,600
- Mystic Vulnerability1,600
- Extra Stamina800
MID
- Improved Spirit1,600Extra Spirit → Improved Spirit
- Fortitude3,200Extra Health → Fortitude
- Stamina Mastery3,200Extra Stamina → Stamina Mastery
- Toxic Bullets3,200
- Spirit Lifesteal1,600
- Leech6,400Bullet Lifesteal + Spirit Lifesteal → Leech
- Escalating Exposure6,400Mystic Vulnerability → Escalating Exposure
- Superior Duration3,200Duration Extender → Superior DurationImbue: Afterburn
LATE
- Ricochet6,400
- Boundless Spirit6,400Improved Spirit → Boundless Spirit
- Spirit Burn6,400
- Crippling Headshot6,400
- Vampiric Burst6,400
Situational
Buy this when enemies keep healing back your team’s damage. Deal Spirit damage to reduce their healing, then attack with your team while the effect lasts.
Buy this when an airborne enemy is hard for you to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this when slows, silences, or lingering damage prevent you from moving or recovering after an attack. Dispel Magic removes non-ultimate negative effects from you. If it removes an effect, it also heals you and briefly increases your movement speed. You cannot activate it while stunned or asleep.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Buy this when concentrated enemy gunfire keeps killing you during a short, dangerous window. Activate Metal Skin before the burst lands for a brief period of bullet immunity. Your movement is slower and your ground dashes are shorter while it is active, and it does not protect you from Spirit damage.
Buy this when you need a stronger burst of Spirit Power and Spirit Lifesteal during an important fight. Activate Infuser before dealing Spirit damage to temporarily increase both, giving your Spirit pressure more damage and more healing while the effect lasts.
Buy this when you need another way to enter, escape, or take a better position. Warp Stone teleports you a short distance straight ahead and briefly gives you Bullet Resist. Aim toward where you want to move before activating it; you do not need an enemy target.
Buy this when one enemy keeps dealing heavy damage throughout a long gunfight. Your bullets build up an effect that reduces the enemy's damage and healing. Keep landing shots on that enemy to trigger it; the reduction is not guaranteed on the first bullet.
Buy this when spirit damage kills you before a longer fight can turn in your favor. Spirit Resilience reduces spirit damage automatically at any health level and gives you extra spirit resistance while you are below half health.


































