Infernus vs Viscous

51% win rate as Infernus · 25,992 matches

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Full matchup plan

Early game · first 8 minutes

Leave Splatter’s puddles and dodge or parry Puddle Punch. Wait for The Cube to end before attacking its occupant. Once the enemy is outside The Cube, build Afterburn with gunfire, keeping Flame Dash for a route back to your partner.

Mid game · Walkers

Goo Ball can bounce off walls and double jump, so leave room to dodge its next contact. A stun gives you time to move away; it does not end Goo Ball. Use Napalm and gunfire on Viscous to build Afterburn, then keep Flame Dash available to leave if his team turns on you.

Late game · Patron

Spread out so Goo Ball cannot repeatedly hit several allies in a narrow area. Wait for The Cube to end before trying to finish its occupant. The Cube’s final upgrade removes non-ultimate debuffs. Use Napalm and gunfire on Viscous to build Afterburn, then keep Flame Dash available to leave if his team turns on you.