EARLY
- Extended Magazine800
- Extra Regen800
- Hollow Point3,200
- Bullet Lifesteal1,600
- Extra Stamina800
- Swift Striker1,600
- Sprint Boots800
MID
- Titanic Magazine1,600Extended Magazine → Titanic Magazine
- Stamina Mastery3,200Extra Stamina → Stamina Mastery
- Enduring Speed1,600Sprint Boots → Enduring Speed
- Burst Fire3,200
- Hunter's Aura3,200
- Spirit Lifesteal1,600
- Leech6,400Bullet Lifesteal + Spirit Lifesteal → Leech
LATE
- Ricochet6,400
- Vampiric Burst6,400
- Fortitude3,200
- Juggernaut6,400Enduring Speed → Juggernaut
- Frenzy6,400Sell Extra Regen → Frenzy
- Crippling Headshot6,400Sell Stamina Mastery → Crippling Headshot
- Silencer6,400Sell Hollow Point → Silencer
Situational
Buy this when you cannot get close enough to the enemy you need to attack. Phantom Strike teleports you to that enemy, pulls them to the ground, and briefly slows them and stops them from shooting. You need an enemy target to use it; you cannot simply choose an empty safe spot to teleport to.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Buy this when enemies keep healing back the damage you deal with your gun. Toxic Bullets makes your shots build up a bleed that deals damage over time and reduces healing once it starts. You must land enough shots on the enemy to trigger the bleed before its healing reduction begins.
Buy this when concentrated gunfire kills you before you can keep fighting at low health. Activate Metal Skin before that burst lands to become briefly immune to bullets, giving you time to keep attacking or retreat. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from spirit damage.
Buy this when an airborne enemy is hard for you to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this only when you are ahead and can keep shooting without enemies reliably reaching and killing you. Glass Cannon gives you a large weapon-damage increase but reduces your maximum health. Hero kills add fire-rate stacks, and dying removes one stack. Reassess the purchase if enemies begin reaching and killing you reliably.
Buy this when spirit damage kills you before you can finish a close fight. Spirit Resilience reduces spirit damage automatically at any health level and gives you extra spirit resistance while you are below half health.
Buy this when a slow, silence, or lingering damage effect prevents you from leaving after an attack. Dispel Magic removes non-ultimate negative effects from you. If it removes an effect, it also heals you and briefly increases your movement speed. You cannot activate it while stunned or asleep.


































