
Dynamo
A-tierTeamplay · Initiator · Clutch
Matchups
Choose an opponent to open that matchup. Percentages show Dynamo's recorded match win rate against each hero, not the chance of winning the lane.
51.5%Abrams
53.7%Apollo

Baba
56.3%Bebop
52.4%Billy
51.3%Calico
52.2%Celeste
55%The Doorman
51.8%Drifter
47.2%Graves
55.1%Grey Talon
50%Haze
55.5%Holliday
52.5%Infernus
47.3%Ivy
47.2%Kelvin
51.4%Lady Geist
50.8%Lash
48.2%McGinnis
57.1%Mina
55.2%Mirage
50.9%Mo & Krill
48%Paige
54.6%Paradox
56.5%Pocket

Rat King
55.7%Rem
46.7%Seven
54.4%Shiv
57.7%Silver
55.7%Sinclair

Solomon
45.1%Victor
57.1%Venator
48.9%Vindicta
54.6%Viscous
55%Vyper
52.1%Warden
51.4%Wraith
53.7%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
HazeKit pairDynamo can hold enemies in Singularity for Haze’s Bullet Dance. Haze should start once the enemies are caught; both heroes need a position where teammates can protect them from interruption.54.1% - 02
LashKit pairLash can throw enemies toward Dynamo with Death Slam. Dynamo can then hold the landing area with Singularity; coordinate the order so neither ultimate displaces targets away from the other.53.7% - 03
SevenKit pairAlso an opponentKinetic Pulse can hold a target in Lightning Ball’s path, and Singularity can keep enemies in Storm Cloud’s reach. Seven still needs a position where enemies cannot easily interrupt him.58% - 04
KelvinKit pairBoth heroes provide healing, letting the pair recover between attacks. Kelvin’s slowing beam can help Dynamo reach a target, but place Frozen Shelter carefully so it does not block your team’s follow-up.58.5% - 05
McGinnisKit pairAlso an opponentSpectral Wall can restrict an enemy’s route toward or away from Singularity. McGinnis can place Medicinal Specter where Dynamo can use its healing without leaving the area your team needs to defend.59.7%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
VictorHard counterVictor threatens Dynamo at close range with Aura of Suffering. Singularity can still control him when he is vulnerable, but Dynamo needs allied damage to finish the target safely.45.1% - 02
McGinnisHard counterAlso a strong mateTurrets can damage Dynamo while he channels, and Spectral Wall can separate him from allied follow-up. Clear the route or turret coverage before starting Singularity.48.2% - 03
SevenSoft counterAlso a strong mateLightning Ball can damage Dynamo during Singularity if he channels in its path. Watch the ball before choosing where to hold enemies.46.7% - 04
GravesSoft counterGraves can place summons outside Singularity’s reach and damage Dynamo while he channels. Clear nearby summons or choose a position where allies can protect him.47.2% - 05
BebopSoft counterGrapple Arm can interrupt Dynamo while he is vulnerable during a channel. Use cover from Bebop’s hook and avoid starting Singularity with an open hook line to him.56.3%
