
Lash
S-tierInitiator · High Flying · Arrogant
Matchups
Choose an opponent to open that matchup. Percentages show Lash's recorded match win rate against each hero, not the chance of winning the lane.
50.7%Abrams
51.7%Apollo

Baba
54.5%Bebop
51.3%Billy
51.5%Calico
51.6%Celeste
54.6%The Doorman
51.6%Drifter
49.2%Dynamo
46.5%Graves
54.4%Grey Talon
50.4%Haze
53.6%Holliday
53.7%Infernus
47.7%Ivy
46.9%Kelvin
51.9%Lady Geist
46.7%McGinnis
55.9%Mina
55.8%Mirage
50.7%Mo & Krill
48.6%Paige
55.1%Paradox
55.5%Pocket

Rat King
54.7%Rem
47%Seven
53.8%Shiv
55.7%Silver
57.5%Sinclair

Solomon
46.6%Victor
56%Venator
50.9%Vindicta
55%Viscous
53.3%Vyper
50.8%Warden
51.7%Wraith
51.9%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKit pairLash can throw enemies toward Dynamo with Death Slam. Dynamo can then hold the landing area with Singularity; coordinate the order so neither ultimate displaces targets away from the other.53.7% - 02
SevenKit pairAlso an opponentLash can throw enemies into an area Seven is already threatening. Send Lightning Ball toward the landing and use Static Charge to limit how quickly the enemy group can gather again.57.4% - 03
HazeKit pairLash can throw an enemy toward Haze with Death Slam. Haze should track the landing and focus her bullets on that target to build Fixation; Grapple moves Lash rather than holding the enemy.53.7% - 04
McGinnisKit pairAlso an opponentMcGinnis can restrict escape routes with Spectral Wall before Lash throws enemies toward the team with Death Slam. Lash must still choose a landing area his allies can reach.56.1% - 05
Mo & KrillKit pairLash can bring a target toward Mo & Krill with Death Slam. Combo can then hold that enemy for follow-up damage; use the controls in sequence so the target is not moved away during Combo.54.6%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
McGinnisHard counterAlso a strong mateTurrets can keep hitting Lash after he lands, and Spectral Wall can obstruct his ground retreat. Choose a landing with an exit rather than diving into the whole setup.46.7% - 02
VictorHard counterLanding beside Victor exposes Lash to Aura of Suffering and close-range follow-up. Deal damage and create distance instead of assuming one dive finishes him.46.6% - 03
GravesSoft counterGraves can cover Lash’s landing with summons and Grasping Hands. Choose a landing outside the rift, and avoid spending the whole attack on summons while Graves remains out of reach.46.5% - 04
KelvinSoft counterArctic Beam can slow Lash after he lands, while Frozen Shelter can separate him from his target. Keep a route out after Ground Strike instead of relying on another immediate attack.46.9% - 05
SevenSoft counterAlso a strong mateLightning Ball can cover Lash’s landing area. Watch its path before diving and use a safe Grapple target or stamina movement to leave afterward.47%
