
Haze
A-tierAssassin · Stealthy · Lethal
Matchups
Choose an opponent to open that matchup. Percentages show Haze's recorded match win rate against each hero, not the chance of winning the lane.
50.3%Abrams
52%Apollo

Baba
55.1%Bebop
51.9%Billy
49.6%Calico
53.2%Celeste
53.5%The Doorman
50.3%Drifter
50%Dynamo
47.3%Graves
55.4%Grey Talon
52.4%Holliday
53.5%Infernus
47.2%Ivy
48.9%Kelvin
52%Lady Geist
49.6%Lash
47.8%McGinnis
55.9%Mina
55.5%Mirage
50.6%Mo & Krill
48.2%Paige
54.2%Paradox
55.5%Pocket

Rat King
55.4%Rem
48.2%Seven
55.3%Shiv
56.2%Silver
58.7%Sinclair

Solomon
46.3%Victor
55.7%Venator
51.1%Vindicta
53.8%Viscous
52.2%Vyper
52.4%Warden
51.4%Wraith
51.8%Yamato
Best lane mates
These partners work well with this hero. Percentages show recorded match win rates for each pairing, not lane wins.
- 01
DynamoKit pairDynamo can hold enemies in Singularity for Haze’s Bullet Dance. Haze should start once the enemies are caught; both heroes need a position where teammates can protect them from interruption.54.1% - 02
SevenKit pairAlso an opponentSeven’s delayed Static Charge stun can give Haze time to land repeated bullets on one target. Lightning Ball adds damage when that target cannot leave its path.58% - 03
LashKit pairLash can throw an enemy toward Haze with Death Slam. Haze should track the landing and focus her bullets on that target to build Fixation; Grapple moves Lash rather than holding the enemy.53.7% - 04
McGinnisKit pairAlso an opponentSpectral Wall can restrict a target’s escape while Haze keeps landing bullets. McGinnis’s healing can support Haze between attacks, but the wall does not immobilize enemies or guarantee hits.55.1% - 05
KelvinKit pairAlso an opponentKelvin’s beam slows enemies and reduces their fire rate, giving Haze a better shooting exchange. Place Frozen Shelter carefully so it does not separate Haze from the target she is trying to finish.54.8%
Worst lane opponents
These opponents present different threats in lane. Percentages show this hero’s recorded match win rate against each opponent, not lane wins.
- 01
VictorHard counterVictor can keep close-range pressure on Haze while Aura of Suffering builds. Shoot from outside the aura and keep an exit; Fixation does not require standing still beside him.46.3% - 02
McGinnisHard counterAlso a strong mateSpectral Wall can block Haze’s firing line while turrets keep damaging her. Clear a useful route or break the wall with melee when safe before trying to maintain fire on McGinnis.47.8% - 03
SevenSoft counterAlso a strong mateLightning Ball damages Haze if she stays in its path while shooting. Step aside and continue from cover; building Fixation does not require standing still.48.2% - 04
KelvinSoft counterAlso a strong mateArctic Beam reduces Haze’s fire rate, and Frozen Shelter can separate her from a target. Break the beam’s line of sight before taking another gunfight.48.9% - 05
GravesSoft counterSummons add damage while Grasping Hands restricts Haze’s movement. Clear summons covering your firing position before staying exposed to build Fixation.47.3%
