Warden

A-tier

Initiator · Fearless · One Man Army

Overview

Identity

Warden forces a choice: give ground or risk being caught. He holds his own in a close brawl by draining health from the enemies around him.

Abilities

1. Alchemical Flask

12 second cooldown

Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

First upgrade
Hit enemies lose 1 Stamina
Second upgrade
+35 Damage and -25% Weapon Damage
Third upgrade · 5 points
-7 seconds Cooldown and +2m Radius Applies -30% Fire Rate

How to use. Start the trade with Alchemical Flask when the shred will improve the gun damage that follows.

2. Willpower

40 second cooldown

Gain a Barrier and bonus move speed.

First upgrade
20 Move Speed Bonus Pct
Second upgrade
-24 seconds Cooldown and +2 seconds Duration
Third upgrade · 5 points
+40% Debuff Resistance and improved Barrier scaling

How to use. Use Willpower as a short window of movement and durability to either enter the fight or leave it. Decide which job you need before you commit the cooldown.

3. Binding Word

34 second cooldown

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

First upgrade
Warden deals +20% more Bullet Damage to trapped Heroes for 5 seconds
Second upgrade
+0.75 seconds Duration
Third upgrade · 5 points
-14 seconds Cooldown Silences enemies until they escape or are immobilized

How to use. Use Binding Word on an important target who is inside your team’s effective range. Avoid spending the lock on a distant tank your team cannot meaningfully punish.

4. Last Stand

180 second cooldown

After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.

First upgrade
4m Radius
Second upgrade
+40.5 DPS -30.0 seconds Cooldown
Third upgrade · 5 points
+4 seconds Duration Unstoppable and +30% Resists while channeling

How to use. Use Last Stand after enemies have committed close enough that the pulses can matter. Do not start it while they still have an easy path to kite away.

Recent changes

  • 16 September
  • Bullet damage per boon 0.28 → 0.25
  • Fire Rate spirit scaling 0.25 → 0.21
  • Alchemical Flask projectile range and speed reduced by 30%
  • Willpower T3 spirit scaling +2.7 → +2.1
  • Willpower T3 debuff resistance 40% → 30%