EARLY
- Close Quarters800
- Slowing Bullets1,600
- Extra Stamina800
- Extra Health800
- Melee Lifesteal800
- Berserker3,200
- Bullet Lifesteal1,600
- Spirit Lifesteal1,600
MID
- Point Blank3,200Close Quarters → Point Blank
- Weighted Shots3,200Slowing Bullets → Weighted Shots
- Stamina Mastery3,200Extra Stamina → Stamina Mastery
- Fortitude3,200Extra Health → Fortitude
- Lifestrike3,200Melee Lifesteal → Lifestrike
- Hunter's Aura3,200
- Leech6,400Bullet Lifesteal + Spirit Lifesteal → Leech
LATE
- Vampiric Burst6,400
- Frenzy6,400
- Crippling Headshot6,400
- Grit800
- Reactive Barrier1,600Grit → Reactive Barrier
- Indomitable6,400Reactive Barrier → Indomitable
Situational
Buy this when you cannot get close enough to the enemy you need to attack. Phantom Strike teleports you to that enemy, pulls them to the ground, and briefly slows them and stops them from shooting. You need an enemy target to use it; you cannot simply choose an empty safe spot to teleport to.
Buy this when fights stay at close range and you need to survive while keeping enemies nearby. Activate Colossus to grow larger, gain bullet and spirit resistance, and increase your melee damage. It also slows nearby enemies for a short time, helping you stay close enough to keep fighting.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Buy this when enemy healing keeps undoing the damage you deal. Healbane applies healing reduction when you deal Spirit damage, making it harder for enemies to recover while you and your team keep pressure on them.
Buy this when concentrated enemy gunfire kills you during a short, dangerous window. Activate Metal Skin before that burst lands to temporarily prevent bullet damage and give yourself time to keep fighting at close range or retreat. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from spirit damage.
Buy this when removable slows, damage-over-time effects, silences, or other debuffs keep disrupting your fights. Dispel Magic clears non-ultimate negative effects from you so you can stay close and continue fighting. Removing an effect also heals you and grants movement speed. You cannot activate it while stunned or asleep.
Buy this when an enemy with a large health pool keeps healing through a close fight. Use Decay on them to reduce healing and deal damage over time based on their current health. Its damage cannot kill them and does not trigger other items, so you still need another source of damage to finish the kill.
Buy this when an airborne enemy is difficult to stop with your usual attacks or abilities. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this when spirit damage kills you during close fights. Spirit Resilience reduces spirit damage automatically at any health level and gives you extra spirit resistance while you are below half health.
Buy this when an enemy uses a movement ability to leave you behind after your knives hit. Slowing Hex slows the enemy and temporarily prevents them from using movement abilities and movement items. It does not stop them from spending stamina on ordinary dashes, so you still need to stay close enough to follow them.




































