Warden

A-tier

Initiator · Fearless · One Man Army

How to play

Early game · first 8 minutes
Use Alchemical Flask to weaken the route into the trade and Binding Word on the player who steps too far forward. Take the gunfight while the target is actually constrained instead of forcing a long exchange into free movement.
Mid game
Use Alchemical Flask before the commit, then Binding Word on a target your team can reach. Save Last Stand for a real fight where enemies are already committed to the area, not a solo attempt with no follow-up.
Late game
Use Binding Word and Alchemical Flask to hold an important target in your team’s damage, then activate Last Stand when the enemy has committed close enough that the pulses can matter. Stay with the team rather than chasing a lost solo fight.