EARLY
- Rapid Rounds800
- Melee Lifesteal800
- Close Quarters800
- Extra Stamina800
- Grit800
- Point Blank3,200Close Quarters → Point Blank
- Extra Health800
- Mystic Burst800
- Slowing Bullets1,600
MID
- Burst Fire3,200Rapid Rounds → Burst Fire
- Lifestrike3,200Melee Lifesteal → Lifestrike
- Bullet Resist Shredder1,600
- Hunter's Aura3,200
- Weighted Shots3,200Slowing Bullets → Weighted Shots
- Reactive Barrier1,600Grit → Reactive Barrier
- Tankbuster3,200Mystic Burst → Tankbuster
LATE
- Indomitable6,400Reactive Barrier → Indomitable
- Stamina Mastery3,200Extra Stamina → Stamina Mastery
- Bullet Lifesteal1,600
- Spirit Lifesteal1,600
- Leech6,400Bullet Lifesteal + Spirit Lifesteal → Leech
- Extended Magazine800
- Escalating Resilience3,200Extended Magazine → Escalating Resilience
- Colossus6,400Extra Health → Colossus
- Frenzy6,400Sell Bullet Resist Shredder
- Silencer6,400Sell Lifestrike
- Spellslinger6,400Sell Tankbuster
- Diviner's Kevlar6,400Sell Weighted Shots
Situational
Buy this when one predictable enemy ability keeps stopping you or deciding the fight, especially a targeted spell or stun you can see coming. While Counterspell is available, time your parry just before the ability hits to block its damage and effects. A successful spell parry also heals you and briefly grants movement speed and spirit power; buying the item alone does not block the spell.
Buy this when enemies keep healing back your team’s damage. Deal Spirit damage to reduce their healing, then attack with your team while the effect lasts.
Buy this when a burst of Spirit damage takes a large chunk of your health. Spirit Shielding automatically grants a barrier after enough Spirit damage lands in a short time.
Buy this when concentrated enemy gunfire kills you while you are fighting at close range. Activate Metal Skin before that burst lands to become briefly immune to bullets, giving you time to keep attacking or retreat. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from spirit damage.
Buy this when repeated spirit damage keeps wearing you down even when no single hit kills you instantly. Spirit Resilience reduces spirit damage automatically at any health level and gives you extra spirit resistance while you are below half health.
Buy this when you cannot get close enough to the enemy you need to attack. Phantom Strike teleports you to that enemy, pulls them to the ground, and briefly slows them and stops them from shooting. You need an enemy target to use it; you cannot simply choose an empty safe spot to teleport to.
Buy this when you need to escape danger or move to a safer position so you can keep fighting. Warp Stone teleports you a short distance straight ahead. Aim toward where you want to move before activating it; you do not need an enemy target.
Buy this when several enemies focus their damage on you and kill you before you can recover. While ready, Cheat Death automatically prevents a lethal hit, removes non-stun debuffs, and briefly stops you from dying. Your damage and healing are reduced during that protection, so use the time to get out of danger or let your team help.
Buy this when your transformation ends before you can finish the fight. Superior Duration increases how long your abilities and item effects last.
Buy this when an enemy keeps escaping with movement abilities or movement items before you can finish them. Slowing Hex slows the target and temporarily prevents those movement tools. It does not stop ordinary stamina dashes, so you still need to stay close enough to follow.
Buy this when an airborne enemy is hard for you to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.












































