Paradox

B-tier

Calculated · Disruptor · Tactician

Overview

Identity

Paradox turns bad positioning into an opening for the team. A swap can pull an enemy out of safety, but it puts Paradox on the other side of the trade.

Abilities

1. Pulse Grenade

32 second cooldown

Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.

First upgrade
-12 Cooldown
Second upgrade
+20.0 Pulse Damage and increased Spirit scaling
Third upgrade · 5 points
+4.0% Damage Amp and +1.6 seconds Duration

How to use. Throw Pulse Grenade onto the wave or the space the enemy wants to occupy. Bounce it into cover or around an angle when that makes it harder to sidestep.

2. Time Wall

25 second cooldown

Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly slowed and silenced.

First upgrade
+3.5 seconds Duration +3m Width +1m Height
Second upgrade
2.3 seconds Silence Duration +35.0% Weapon Damage
Third upgrade · 5 points
+2 Ability Charges

How to use. Place Time Wall across the enemy’s dash or retreat route before using Paradoxical Swap. Do not wait until the target has already escaped.

3. Kinetic Carbine

28 second cooldown

Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging. While in the air and charging, to timeslow your movement.

First upgrade
0.4 Max Slow Duration
Second upgrade
-12.0 seconds Cooldown Increases Speed Scaling
Third upgrade · 5 points
+2 seconds Charge Hold Duration and +55% Damage Scaling

How to use. Charge Kinetic Carbine to secure a last-hit, punish an exposed target, or confirm a kill. It can also provide poke while you are waiting for the full setup.

4. Paradoxical Swap

110 second cooldown

Fire a projectile that swaps your position with the target enemy hero.

First upgrade
200 Barrier for 8 seconds. Barrier scales with Spirit
Second upgrade
-30 seconds Cooldown and +13m Cast Range
Third upgrade · 5 points
Swaps all enemies within 7m of hit target and +10% Max Health Damage

How to use. Use Paradoxical Swap to move an important enemy into a position your team can punish. Do not trade your own safe position for one that favors the enemy.

Recent changes

  • 16 September
  • Kinetic Carbine min damage multiplier 25% → 10%
  • Kinetic Carbine T3 no longer increases the minimum damage multiplier