How to play
- Early game · first 8 minutes
- Put Time Wall on the route the enemy uses to enter the trade and Pulse Grenade on the ground they want to occupy. Use Kinetic Carbine to confirm a last-hit or punish a player who steps into the setup. Position with your partner so a Paradoxical Swap gives your team a better position, not the enemy.
- Mid game
- Use Pulse Grenade to control the wave and the fight space, then charge Kinetic Carbine for the target who has to cross it. Swap a diver or exposed damage dealer into a position your team can punish, and put Time Wall on the route back out.
- Late game
- Use Paradoxical Swap to move an important enemy into your team only when the new position is actually better for you. Follow with Time Wall and Kinetic Carbine, and do not swap into fog or toward enemy protection you have not accounted for.

