EARLY
- Mystic Burst800
- Extra Spirit800
- Extra Health800
- Mystic Vulnerability1,600
- Bullet Lifesteal1,600
- Spirit Lifesteal1,600
- Compress Cooldown1,600Imbue: Essence Bomb
MID
- Tankbuster3,200Mystic Burst → Tankbuster
- Improved Spirit1,600Extra Spirit → Improved Spirit
- Fortitude3,200Extra Health → Fortitude
- Leech6,400Bullet Lifesteal + Spirit Lifesteal → Leech
- Superior Cooldown3,200Compress Cooldown → Superior Cooldown
- Escalating Exposure6,400Mystic Vulnerability → Escalating Exposure
- Mystic Expansion800Imbue: Essence Bomb
- Greater Expansion3,200Mystic Expansion → Greater Expansion
LATE
- Boundless Spirit6,400Improved Spirit → Boundless Spirit
- Transcendent Cooldown6,400Superior Cooldown → Transcendent Cooldown
- Mystic Reverb6,400Imbue: Essence Bomb
- Spirit Burn6,400
- Colossus6,400
- Witchmail6,400
- Refresher6,400
Situational
Buy this when enemies keep healing back your team’s damage. Deal Spirit damage to reduce their healing, then attack with your team while the effect lasts.
Buy Infuser when you need more Spirit Power and Spirit Lifesteal during a fight. Activate it before using your abilities to temporarily increase both.
Buy this when an airborne enemy is hard for you to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Buy this when one predictable enemy ability keeps stopping you or deciding the fight, especially a spell or stun you can see coming. While Counterspell is available, time your parry just before the ability hits to block its damage and effects. A successful spell parry also heals you and briefly grants movement speed and spirit power; buying the item alone does not block the spell.
Buy this when a predictable burst of damage arrives after you have already spent health on abilities. Activate Ethereal Shift before that damage lands to become briefly untargetable and invincible. You cannot attack, cast, or use items during it, and activating it cancels any ability you are already using. Use the brief protection to survive the hit, then be ready to act when it ends.
Buy this when an enemy gets close and kills you with gunfire before you can recover health. Activate Metal Skin before that burst lands to become briefly immune to bullets, giving you time to keep attacking or retreat. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from spirit damage.
Buy this when slows, silences, or lingering damage keep you in danger after you have spent health on abilities. Dispel Magic removes non-ultimate negative effects from you. If it removes an effect, it also heals you and briefly increases your movement speed. You cannot activate it while stunned or asleep.
Buy this when one large hit of spirit damage kills you before you can respond or recover health. Spellbreaker provides spirit resistance, and while its passive effect is ready it greatly reduces the next individual spirit hit large enough to trigger it. That extra protection then goes on cooldown; repeated small hits do not trigger it. You do not need to activate the item.




































