Grey Talon

C-tier

Precision · Hunter · Area Denial

How to play

Early game · first 8 minutes
Play from range, use Charged Shot when the target is committed to an angle, and place Spirit Snare on the route they will use to leave or dive. Take safe last-hits without walking into a close trade you do not need.
Mid game
Use Rain of Arrows to create space, shove a wave, or reach an angle the enemy cannot answer cleanly. Guided Owl can scout an objective and then finish a low or controlled target. Stay far enough back that a diver has to spend real movement to reach you.
Late game
Hold Guided Owl for a meaningful finish or the fight around the objective. Keep Charged Shot and Spirit Snare covering the routes enemies must use to reach you, and add an escape item if dive is consistently getting through.