How to play
- Early game · first 8 minutes
- Choose the first unlock that matches the lane you actually have: Jar of Dead for summon pressure, Grasping Hands for control, or Essence Theft if you need the gun passive immediately. Use your summons and control to make last-hits safer rather than forcing a brawl over every soul.
- Mid game
- Use Jar of Dead and Grasping Hands to make the ground around a Walker difficult to cross. Keep the summons working while you take safe shots and clear the wave into the objective. Do not abandon the siege to chase a second isolated kill.
- Late game
- Control a street or objective with Jar of Dead and Grasping Hands, then keep Essence Theft on a target you can continue shooting. Your pressure comes from the gun and summons working together; do not throw the summon package away on a duel nobody else can follow.

