EARLY
- Restorative Shot800
- Extra Spirit800
- Extra Stamina800
- Extra Charge800
- Mystic Shot1,600
- Improved Spirit1,600Extra Spirit → Improved Spirit
- Arcane Surge1,600Extra Stamina → Arcane Surge
- Spirit Lifesteal1,600
MID
- Duration Extender1,600Imbue: Jar of Dead
- Superior Duration3,200Duration Extender → Superior Duration
- Compress Cooldown1,600Imbue: Grasping Hands
- Superior Cooldown3,200Compress Cooldown → Superior Cooldown
- Mystic Vulnerability1,600
- Rapid Recharge3,200Extra Charge → Rapid Recharge
- Toxic Bullets3,200
- Echo Shard6,400Imbue: Grasping Hands
LATE
- Heroic Aura3,200
- Spiritual Overflow6,400Spirit Lifesteal → Spiritual Overflow
- Boundless Spirit6,400Improved Spirit → Boundless Spirit
- Escalating Exposure6,400Mystic Vulnerability → Escalating Exposure
- Restorative Shot800Sell
- Spirit Burn6,400
- Transcendent Cooldown6,400Superior Cooldown → Transcendent Cooldown
Situational
Buy this when spirit damage forces you away before you can keep using your abilities. Spirit Resilience reduces spirit damage automatically at any health level and gives you extra spirit resistance while you are below half health.
Buy Infuser when you need more Spirit Power and Spirit Lifesteal during a fight. Activate it before using your abilities to temporarily increase both.
Buy this when an airborne enemy is hard for you to stop, or an enemy is using a long ability that a stun can interrupt. Knockdown stuns the target after about two seconds and stuns airborne targets for longer. Cast it early enough for the stun to arrive while you can still follow up; it cannot provide an immediate interrupt or stop every ability.
Buy this when concentrated gunfire kills you while you are trying to use your abilities. Activate Metal Skin before that burst lands to become briefly immune to bullets, giving you time to keep attacking or retreat. You move more slowly and your ground dashes cover less distance while it is active. It does not protect you from spirit damage.
Buy this when you keep getting caught in the wrong position or cannot get close enough to place your abilities where they matter. Warp Stone gives you a quick teleport to move into a better position or escape danger.
Buy this when removable slows, silences, lingering damage, or other debuffs keep disrupting your fights. Dispel Magic clears non-ultimate negative effects from you. If it removes an effect, it also heals you and briefly increases your movement speed. You cannot activate it while stunned or asleep.
Buy this when enemy disables keep stopping you from fighting. Activate Unstoppable before they land to protect yourself from stuns, silences, sleeps, roots, and disarms. You cannot use it while already stunned or asleep.
Buy this when using your major abilities once is not enough to finish an important team fight. Refresher resets your ability cooldowns so you can use the full set again instead of waiting for them to come back naturally.



































