Souls and Items
Souls are the currency you earn during a match. You spend them on items, while the total you have earned also advances your hero through Boons that improve their stats and provide ability unlocks and upgrade points. Buying an item does not take that progress away. It turns the souls you are holding into something you can use in the next fight.
Troopers provide regular income in lane. You can also earn souls from neutral camps, enemy heroes, objectives, and objects around the map. Kills can help you get ahead, but you do not need to chase every opponent to grow stronger. Collecting the waves you can safely reach gives you a steady way to afford your build.


The shop groups items into Weapon, Vitality, and Spirit. Weapon items support gun damage and other offensive effects. Vitality items help you survive and move. Spirit items strengthen abilities or add effects of their own. These are useful starting points, but read the item itself: its category does not tell you everything it does, and most builds use all three. The shop also shows investment bonuses earned from buying into each category.
Items are arranged in price tiers of 800, 1,600, 3,200, and 6,400 souls. A more expensive item may be your eventual goal, while a smaller purchase helps you survive the lane or clear waves well enough to reach it. Some items upgrade from ones you already own. Check the listed component and the amount still needed for the upgrade before buying or selling; the shop accounts for that component as part of the purchase.
Start with your hero's recommended build and learn what its first purchases do. When you can afford the next useful item, look for a safe visit to a shop. Planning the purchase before you arrive keeps the trip short. Holding souls through several good chances to buy can leave you fighting an opponent who has already turned the same income into more damage, health, or movement.
























