Map
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Map details
Objectives
Mid-Boss
Mid-Boss is present from the start in the central sewers, with entrances off Broadway. Defeating it awards your team souls and permanent stat bonuses, then drops the Rejuvenator.
Once the crystal lands, hit it with heavy melee attacks to claim up to three revives shared by your team. Each revive brings a hero back where they died. Each hero can use one, and unused revives expire after three minutes. Either team can claim the crystal, so protect it until your team has collected the revives.
Mid-Boss returns seven minutes after its first death, six after its second, and five after each later death. A roar and the Patron's Herald announce its return.
Soul Urn
Hit the Urn with a melee attack to pick it up, then carry it to the marked drop-off on the opposite side of the map. Delivery grants the carrier permanent stat bonuses and releases soul orbs. Shoot the orbs to secure the souls before enemies deny them.
The Urn first appears at 10 minutes, with further spawns scheduled every five minutes. After pickup, you have 45 seconds before its soul reward begins shrinking. After another 45 seconds, the reward runs out and the Urn disappears.
Unstable Rift
Stand inside the Rift's capture area to build your team's progress. You can only finish capturing it when no enemies remain inside. Capturing the Rift awards souls to your team and sends a wave of stronger Rift Troopers down the lane. Players inside the capture area are revealed on the minimap.
A visual effect above a side-lane bridge marks the next Rift. An announcement follows one minute later, and the Rift opens 20 seconds after the announcement.
Resources
Haunt camps
Haunts are neutral enemies that give souls when killed. They live in small, medium and large camps. Their health bars show soul value and difficulty. When you approach a cleared camp, a timer shows when its Haunts will return.
Sinner's Sacrifice
Strike these machines with melee attacks to earn souls. Each machine has 500 health and damages you when struck, so check your health before starting. When its lights begin cycling, time the final heavy melee to land when all the bulbs are lit. This wins the jackpot and grants four permanent stat bonuses.
Machines first appear at eight minutes. A site respawns five minutes after all its machines and any Haunts belonging to that camp have been cleared.
Shops
Base, lane and Secret Shops use the same symbol. Your lane shop closes when your team's Guardian in that lane is destroyed.
Teleporters
Teleporters near the Secret Shops connect opposite sides of the map. Enter one and wait for the transfer to finish. Travel works in both directions, but the transfer takes time, so an enemy chasing you can still catch you before you leave.
