Celeste

A-tier

Performer · Disruptive · Dazzling

Overview

Identity

Celeste fills a fight with light, punishing enemies who stand together. Each beam she lands on a hero strengthens her spirit damage and adds to the pressure.

Abilities

1. Light Eater

20 second cooldown

Blast enemies in a cone in front of you with a flare of light. Blasted enemies take spirit damage when attacked by Celeste and provides her spirit lifesteal.

First upgrade
15 Lifesteal Percent Hero
Second upgrade
-10 seconds Cooldown and +3m Cast Range
Third upgrade · 5 points
+25 Damage and Increased Spirit Scaling

How to use. Land Light Eater before committing to the trade, then follow with your gunfire. The ability provides the sustain that makes the exchange favorable; if it misses, reset instead of forcing the fight.

2. Dazzling Trick

38 second cooldown

Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.

First upgrade
3.5m Bonus Move Speed
Second upgrade
+70 Barrier and +0.76 Barrier Spirit Scaling
Third upgrade · 5 points
+1.25 Silence Duration and -20 seconds Cooldown. Allows Shining Wonder Bounce.

How to use. Use Dazzling Trick as a shield you deliberately break near the enemy to apply the silence, or as protection against an incoming burst. Do not spend it on low-value poke.

3. Radiant Daggers

33 second cooldown

Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage by 7% anytime this hits an enemy hero.

First upgrade
2 Charges
Second upgrade
80 Impact Damage; -22 Cooldown
Third upgrade · 5 points
4 Magic Increase Per Stack; 9 Fire Rate Per Stack

How to use. Put Radiant Daggers on the wave or on a hero you are about to keep fighting. The accumulated stacks increase the follow-up value, so use them as part of the trade rather than holding them indefinitely.

4. Shining Wonder

160 second cooldown

Launch a deadly orb of light that deals 140 spirit damage (0.6 spirit scaling) and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within 15.5m. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.

First upgrade
-20% Move Speed and -15% Dash Distance
Second upgrade
90 Damage and +0.45 Spirit Scaling
Third upgrade · 5 points
+8 Max Bounces and -30 seconds Cooldown

How to use. Use Shining Wonder when two or more enemies are close enough for the projectile to bounce. Grouped targets create the extra damage.

Recent changes

September 16: Dazzling Trick cooldown went from 34 seconds to 38 seconds. Shining Wonder bounce range went from 16.5 meters to 15.5 meters.

  • 16 September
  • Stamina cooldown 5 → 5.3
  • Light Eater spirit lifesteal 20% → 18%
  • Light Eater T3 +25 → +22
  • Dazzling Trick cooldown 34s → 38s
  • Radiant Daggers T2 +80 → +70
  • Shining Wonder radius 16.5m → 15.5m
  • Shining Wonder T3 Max Bounces +8 → +6