Early game · first 8 minutes
Keep troopers or solid cover between you and Bebop's Hook. Move a bishop toward him without leaving cover for a long exchange of gunfire. If he attaches a bomb to you, use Kingside Knight before it detonates.
Keep troopers or solid cover between you and Bebop's Hook. Move a bishop toward him without leaving cover for a long exchange of gunfire. If he attaches a bomb to you, use Kingside Knight before it detonates.
When a teammate is pulled, protect them from a position that does not expose you to the same follow-up. Rook Battery can restrict Bebop's movement, but it does not stop Hyper Beam by itself.
Use solid cover during Hyper Beam. Move the queen toward Bebop when your team can attack him, and avoid stepping into Hook's path to chase a retreating enemy.