Sinclair vs Warden

45.5% win rate as Sinclair · 7,528 matches

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Full matchup plan

Early game · first 8 minutes

Save stamina to leave Binding Word’s area before its timer ends. Dodge Alchemical Flask, and wait behind cover if Willpower’s barrier gives Warden the advantage. Place Spectral Assistant near a safer position before the fight so swapping to it gives you a useful exit. Once marked, use stamina to leave the area if the upgraded warning is silencing you.

Mid game · Walkers

Leave Binding Word’s marked area before the warning ends; its final upgrade can silence you during that warning. Move out of Last Stand’s pulse range when staying would let Warden damage and heal from you.

Late game · Patron

Help the ally marked by Binding Word without grouping around them inside Last Stand. Interrupt Last Stand during its startup if you have a suitable response and Warden is not protected from it. Otherwise, get out of pulse range and fight after it ends. Use Rabbit Hex on Warden before his next ability cast, then follow with Vexing Bolt. The hex does not interrupt an ability already running.