McGinnis vs Bebop

56.8% win rate as McGinnis · 19,819 matches

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Full matchup plan

Early game · first 8 minutes

Grapple Arm pulls McGinnis out of Mini Turret coverage. Use Spectral Wall across Grapple Arm's path so the next grab has to go around. Sticky Bomb on a turret clears the setup; do not chase just to protect it.

Mid game · Walkers

Get behind solid cover when Hyper Beam starts; Bebop can turn the beam as you move. Use cover from both the beam and his teammates. Place Medicinal Specter where the wounded teammate can recover behind cover, and keep a turret covering the enemy’s route toward them.

Late game · Patron

Help the teammate Grapple Arm catches by pressuring Bebop or the enemy following up. Keep an attached Sticky Bomb away from other allies and avoid lining up for Hyper Beam. Cover Bebop’s route toward your team with Mini Turrets, and keep an opening in Spectral Wall’s placement for your own allies to retreat.