Early game · first 8 minutes
Leave Splatter’s puddles and dodge or parry Puddle Punch. Wait for The Cube to end before attacking its occupant. Once the enemy is outside The Cube, charge Charged Shot beside cover and fire when the enemy is exposed.
50% win rate as Grey Talon · 9,643 matches
Leave Splatter’s puddles and dodge or parry Puddle Punch. Wait for The Cube to end before attacking its occupant. Once the enemy is outside The Cube, charge Charged Shot beside cover and fire when the enemy is exposed.
Goo Ball can bounce off walls and double jump, so leave room to dodge its next contact. A stun gives you time to move away; it does not end Goo Ball. Fire Charged Shot at Viscous from cover.
Spread out so Goo Ball cannot repeatedly hit several allies in a narrow area. Wait for The Cube to end before trying to finish its occupant. The Cube’s final upgrade removes non-ultimate debuffs. Fire Charged Shot at Viscous from cover.