Early game · first 8 minutes
Use cover or troopers to block Grapple Arm. If Bebop catches you, get away once you can act. Keep an attached Sticky Bomb away from teammates. Charge Charged Shot beside cover and fire when the enemy is exposed.
50.2% win rate as Grey Talon · 22,515 matches
Use cover or troopers to block Grapple Arm. If Bebop catches you, get away once you can act. Keep an attached Sticky Bomb away from teammates. Charge Charged Shot beside cover and fire when the enemy is exposed.
Get behind solid cover when Hyper Beam starts; Bebop can turn the beam as you move. Use cover from both the beam and his teammates. Launch Guided Owl from safety to stun Bebop out of Hyper Beam if they are within reach and not protected from control. Account for the owl’s cast and travel time.
If Grapple Arm catches a teammate, launch Guided Owl from safety at the enemy following up. Account for its travel time, and use Spirit Snare to obstruct the pursuit when you can place it safely. Keep cover from Hyper Beam; attack an exposed Bebop with Charged Shot when the firing line is safe.